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  • The impact of video game play on player aggression continues to be debated within the academic literature. Most of the studies in this area have focused on game content as the independent variable, whereas the social context of gaming is largely neglected. This article presents an experimental study (N 76) on the effects of game outcome and trash-talking in a competitive colocated multiplayer sports video game on aggressive behavior. The results indicate that an unfavorable outcome (i.e., losing) can increase postgame aggression, whereas trash-talking by the opponent had no such effect. We also tested the frustration– aggression hypothesis for video games and found that the effect of losing on aggressive behavior is mediated by negative affect. The results suggest that the frustration–aggression hypothesis can be applied to the use of digital games and that game characteristics alone are not sufficient to explain effects on aggression. (xsd:string)
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?:dateModified
  • 2015 (xsd:gyear)
?:datePublished
  • 2015 (xsd:gyear)
?:doi
  • 10.1037/ppm0000020 ()
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  • true (xsd:boolean)
is ?:hasPart of
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  • en (xsd:string)
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?:issn
  • 2160-4142 ()
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  • 2 (xsd:string)
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?:name
  • Sore Losers? A Reexamination of the Frustration-Aggression Hypothesis for Colocated Video Game Play (xsd:string)
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?:publicationType
  • Zeitschriftenartikel (xsd:string)
  • journal_article (en)
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?:sourceInfo
  • GESIS-SSOAR (xsd:string)
  • In: Psychology of Popular Media Culture, 4, 2015, 2, 126-137 (xsd:string)
rdf:type
?:url
?:urn
  • urn:nbn:de:0168-ssoar-63658-2 ()
?:volumeNumber
  • 4 (xsd:string)