PropertyValue
nif:beginIndex
  • 0 (xsd:integer)
nif:broaderContext
nif:endIndex
  • 196 (xsd:integer)
nif:isString
  • Action and valence were crossed, resulting in one of each of the four stimuli requiring “Go-to-Win”, “Go-to-Avoid”, “NoGo-to-Win” and “NoGo-to-Avoid” in order to achieve the best possible outcome.
rdf:type