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All participants played the role of first players, while the computer always followed the same predefined scenario of the second player’s behavior: in the first “trust-building” stage of the game (rounds one through three) it returned 50% of the money it had; in the second “trust-violation” stage (round four) it kept all the money and returned nothing to the trustor; in the third “trust-recovery” stage (rounds five through ten) it again returned 50% of possessed money.
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