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Winnicott, D. W. (1971). Playing and Reality. Routledge, London. Young, R. M. (1994). Mental Space. London: Process Press.
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Winnicott, D. W. (1971). Playing and reality. Tavistock.
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Winnicott, D.W. (1971) Playing and Reality. New York: Basic Books
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Winnicott, D.W. (1971). Playing and Reality. London; New York, NJ: Tavistock Publications. References 101
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Winnicott, D.W. (1971). Playing and reality. London: Tavistock Publications.
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Winnicott, D.W.: Playing and Reality, London: Routledge 1971. GAMEOGRAPHY SCRIBBLENAUTS UNLIMITED (5th Cell 2021, O: 5 th Cell) UNRAVEL (Electronic Arts 2016, O: Coldwood Interactive) FALL GUYS (Epic Games, Devolver Digital 2020, O: Media Tonic) ANIMAL CROSSING: WILD WORLD (Nintendo 2005, O: Nintendo) PIKMIN 3 (Nintendo 2013, O: Nintendo)
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Winnicott, D.W.: Playing and Reality, London: Routledge 1971. LITERATURE Barthes, Roland: Camera Lucida: Reflections on Photography, translated by Rich- ard Howard, New York: Hill and Wang 1980.
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