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Wehden, L.-O., Reer, F., Janzik, R., Tang, W. Y., & Quandt, T. (2021). The slippery path to total presence: How omnidirectional virtual reality treadmills influence the gaming experience. Media and Communication, 9(1), 5-16.
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Wehden, L. O., Reer, F., Janzik, R., Tang, W. Y., Quandt, T. (2021). The slippery path to total presence: How omnidirectional virtual reality treadmills influence the gaming experience. Media and Communication, 9(1), pp. 5-16.
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