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https://data.gesis.org/gesiskg/resource/reference_gesis-ssoar-45793_gesis-ssoar-43574_outcite
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Roth, S. (2015), Serious gamification. On the redesign of a popular paradox, Games and Culture, online first April 16, 2015.
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Roth, S. (2015), Serious gamification. On the redesign of a popular paradox, Games and Culture, online first April 2015.
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Roth, S. (2015). Serious gamification. On the redesign of a popular paradox, Games and Culture. Games and Culture, online first April, 16.
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