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  • In contrast with virtual reality which often aims to isolate a user from their surroundings in order to transport them to a distant place, augmented reality (AR) was uniquely designed to (re)contextualize local landscapes and to provide expanded human experiences in situ. This critical reflection adopts a "research through design" process to examine AR's technological and affective capabilities in the context of three community co-created AR campaigns. We discuss how AR can become both a conceptual and practical tool for creating conditions of self-identification and, potentially, empathy between audience and content. Further, we explore how people and place become a critical part of AR's infrastructure through the practice of empathic feedback loops. (xsd:string)
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  • 2024 (xsd:gyear)
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  • 2024 (xsd:gyear)
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  • 10.17645/mac.8581 ()
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  • en (xsd:string)
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  • 2183-2439 ()
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  • Augmented Landscapes of Empathy: Community Voices in Augmented Reality Campaigns (xsd:string)
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  • Zeitschriftenartikel (xsd:string)
  • journal_article (en)
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  • GESIS-SSOAR (xsd:string)
  • In: Media and Communication, 12, 2024 (xsd:string)
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  • 12 (xsd:string)