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?:about
?:abstract
  • As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior. (xsd:string)
?:contributor
?:dateModified
  • 2023 (xsd:gyear)
?:datePublished
  • 2023 (xsd:gyear)
?:doi
  • 10.14361/9783839464861 ()
?:duplicate
?:editor
?:hasFulltext
  • true (xsd:boolean)
is ?:hasPart of
?:inLanguage
  • en (xsd:string)
?:isbn
  • 978-3-8394-6486-1 ()
?:issn
  • 2702-8259 ()
?:linksDOI
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is ?:mainEntity of
?:name
  • Narratives Crossing Boundaries: Storytelling in a Transmedial and Transdisciplinary Context (xsd:string)
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?:publicationType
  • Sammelwerk (xsd:string)
?:publisher
?:sourceInfo
  • GESIS-SSOAR (xsd:string)
rdf:type
?:url
?:urn
  • urn:nbn:de:0168-ssoar-89690-6 ()
?:volumeNumber
  • 17 (xsd:string)