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  • What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? The author examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, the author argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch. (xsd:string)
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?:dateModified
  • 2022 (xsd:gyear)
?:datePublished
  • 2022 (xsd:gyear)
?:doi
  • 10.14361/9783839445792 ()
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  • en (xsd:string)
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  • 978-3-8394-4579-2 ()
?:issn
  • 2750-3747 ()
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  • What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games: Revised and Commented Edition (xsd:string)
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  • Monographie (xsd:string)
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  • GESIS-SSOAR (xsd:string)
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?:urn
  • urn:nbn:de:0168-ssoar-83813-6 ()
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  • 3 (xsd:string)