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?:abstract
  • The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures. (xsd:string)
?:contributor
?:dateModified
  • 2018 (xsd:gyear)
?:datePublished
  • 2018 (xsd:gyear)
?:doi
  • 10.14361/9783839439340 ()
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?:editor
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  • true (xsd:boolean)
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?:inLanguage
  • en (xsd:string)
?:isbn
  • 978-3-8394-3934-0 ()
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?:name
  • Cultures of Computer Game Concerns: The Child Across Families, Law, Science and Industry (xsd:string)
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?:publicationType
  • Sammelwerk (xsd:string)
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  • GESIS-SSOAR (xsd:string)
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?:urn
  • urn:nbn:de:0168-ssoar-76453-6 ()
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  • 23 (xsd:string)