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  • A purpose-made video game was used to measure response time and moral alignment of in-game moral decisions, which were made by 115 undergraduate students. Overall, moral decisions took between 4–6 seconds and were mostly pro-social. Previous gameplay, in-game, and post-game experiences predicted in-game moral alignment. Real-life moral salience was not related to in-game decision-making. The implications of these results are discussed in the context of the demands of video games and in-game moral decision-making models. (xsd:string)
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?:dateModified
  • 2019 (xsd:gyear)
?:datePublished
  • 2019 (xsd:gyear)
?:doi
  • 10.17645/mac.v7i4.2294 ()
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  • true (xsd:boolean)
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  • en (xsd:string)
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?:issn
  • 2183-2439 ()
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  • 4 (xsd:string)
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  • (A)morally Demanding Game? An Exploration of Moral Decision-Making in a Purpose-Made Video Game (xsd:string)
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  • Zeitschriftenartikel (xsd:string)
  • journal_article (en)
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  • GESIS-SSOAR (xsd:string)
  • In: Media and Communication, 7, 2019, 4, 213-225 (xsd:string)
rdf:type
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?:volumeNumber
  • 7 (xsd:string)