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?:about
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  • The early days when digital games were new, harmless, and a niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, "Diversity of Play" provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of "unnatural" narratives, and the exceptions and uncertainties of digital ludic environments. (xsd:string)
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?:dateModified
  • 2015 (xsd:gyear)
?:datePublished
  • 2015 (xsd:gyear)
?:doi
  • 10.14619/012 ()
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  • true (xsd:boolean)
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  • en (xsd:string)
?:isbn
  • 978-3-95796-076-4 ()
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?:name
  • Diversity of play (xsd:string)
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  • Sammelwerk (xsd:string)
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  • GESIS-SSOAR (xsd:string)
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