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?:contributor
?:dateModified
  • 2008 (xsd:gyear)
?:datePublished
  • 2008 (xsd:gyear)
?:doi
  • 10.1177/1367549408091320 ()
?:duplicate
?:hasFulltext
  • true (xsd:boolean)
is ?:hasPart of
?:inLanguage
  • en (xsd:string)
?:isPartOf
?:issueNumber
  • 2 (xsd:string)
?:linksDOI
?:linksURN
is ?:mainEntity of
?:name
  • Review: Jesper Juul, Half-Real. Video Games between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press, 2005. 255 pp. ISBN 0262101106 (hbk) £22.95 (xsd:string)
?:provider
?:publicationType
  • Zeitschriftenartikel (xsd:string)
  • journal_article (en)
?:sourceInfo
  • GESIS-SSOAR (xsd:string)
  • In: European Journal of Cultural Studies, 11, 2008, 2, 245-248 (xsd:string)
rdf:type
?:url
?:urn
  • urn:nbn:de:0168-ssoar-227531 ()
?:volumeNumber
  • 11 (xsd:string)