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  • PART 1: An introduction to the field of contemporary digital technology research: Paul Ceruzzi: The historical context (9-25); Charles Crook: The field of digital technology research (26-40). PART 2: New digital technologies: key characteristics and consideration: Matt Jones: Context, location, and mobility: a human story (43-58); Gary Hsieh; Nicolas Friederici: Online information: access, search and exchange (59-70); Sonja Baumer: Social media, human connectivity and psychological well-being (71-86); Heather A. Horst; Larissa Hjorth: Engaging practices: doing personalized media (87-101); Anna Kouppanou; Paul Standish: Ethics, phenomenology and ontology. 102-116). PART 3: Research perspectives for digital technologies : theory and analysis: Sara M. Grimes; Andrew Feenberg: Critical theory of technology (121-129); Jeffrey Bardzell: Critical and cultural approaches to HCI (130-143); Paul Marshall; Eva Hornecker: Theories of embodiment in HCI (144-158); Luigina Ciolfi: Space and place in digital technology research: a theoretical overview (159-173); Kristina Hook: Affect and experiential approaches (174-188); Barry Brown: Ethnographic approaches to digital research (189-202); Victor Kaptelinin: The mediational perspective on digital technology : understanding the interplay between technology, mind and action (203-216); Robert J. Moore: Ethnomethodology and conversation analysis: empirical approaches to the study of digital technology in action (217-235); Cliff Lampe: Behavioral trace data for analyzing online communities (236-249); Carey Jewitt: Multimodal methods for researching digital technologies (251-265); Steven Dow; Wendy Ju; Wendy Mackay: Projection, place, and point-of-view in research through design (266-285); Laural Swan; Kirsten Boehner: Design research : observing critical design (286-302). PART 4: Environments and tools for digital research. Sara Price: Tangibles technologies and interaction for learning (307-325); Leah Buechly: Material computing : integrating technology into the material world (326-341); Eve Hoggan: Haptic interfaces (342-358); Yvonne Rogers; Nicola Yuill; Paul Marshall: Contrasting lab-based and in-the-wild studies for evaluating multi-user technologies (359-373); Yoosoo Oh; Woontack Woo: Ubiquitous virtual reality environments (374-386); Ty Hollett; Kevin M. Leander: Location-based environments and technologies (387-401); Niall Winters: Mobile learning in the majority world : a critique of the GSMA's position (402-411); Catherine Beavis: Online and internet-based technologies : gaming (412-426); Kirsty Young: Online and internet-based technologies : social networking (427-442); Kaska Porayska-Pomsta; Sara Bernardini: Learner modelled environments (443-458); Lars Erik Holmquist: The interplay between research and industry : HCI and grounded innovation (459-472); Sara Price; Carey Jewitt; Barry Brown: Afterword: looking to the future (473-475). (xsd:string)
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  • The Sage handbook of digital technology research (xsd:string)
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  • Los Angeles, Calif.: Sage, 2013.- XVI, 496 S., Ill. (xsd:string)
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