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Breuer, J., Festl, R., & Quandt, T. (2014). Aggression and preference for first-person shooter and action games: Data from a large-scale survey of German gamers aged 14 and above. Communication Research Reports, 31(2), 183-196. doi:10.1080/08824096.2014.907146.
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Breuer, J., Kowert, R., Festl, R., & Quandt, T. (2015). Sexist games = sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudes. Cyberpsychology, Behavior, and Social Networking, 18(4), 197-202. doi:10.1089/cyber.2014.0492
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Breuer, J., Vogelgesang, J., Quandt, T., & Festl, R. (2015). Violent Video Games and Physical Aggression: Evidence for a Selection Effect Among Adolescents. Psychology of Popular Media Culture, 4(4), 305-328. doi:10.1037/ppm0000035
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Domahidi, E., Breuer, J., Kowert, R., Festl, R., & Quandt, T. (2016). A longitudinal analysis of gaming- and non-gaming-related friendships and social support among social online game players. Media Psychology. Advance online publication. doi:10.1080/15213269.2016.1257393
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Domahidi, E., Festl, R., & Quandt, T. (2014). To Dwell Among Gamers - Investigating The Relationship Between Social Online Game Use And Gaming-Related Friendships. Computers in Human Behavior, 35, 107-115. doi: 10.1016/j.chb.2014.02.023
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Kowert, R., Domahidi, E., & Quandt, T. (2014). The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals. Cyberpsychology, Behavior, & Social Networking, 17, 447-453. doi:10.1089/cyber.2013.0656
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Kowert, R., Festl, R., & Quandt, T. (2014). Unpopular, overweight, and socially inept: Re-considering the stereotype of online gamers. Cyberpsychology, Behavior, and Social Networking, 17(3), 141-146. doi: 10.1089/cyber.2013.0118.
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Kowert, R., Vogelgesang, J., Festl, R., & Quandt, T. (2015). Psychosocial causes and consequences of online video game play. Computers in Human Behavior, 45, 51-58. doi: 10.1016/j.chb.2014.11.074.
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Scharkow, M., Festl, R., Vogelgesang, J., & Quandt, T. (2015). Beyond the 'core-gamer': Genre preferences and gratifications in computer games. Computers in Human Behavior, 44, 293-298. doi: doi:10.1016/j.chb.2014.11.020.
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